Winners & Finalists 2019
Celebrating excellence in XR innovation across all categories
About the 2019 Finalists & Winners
This year saw 13 winners take to the stage to accept their trophies and celebrate industry successes with other finalists. Highlights included the first presentation of the Accenture Lifetime Achievement Award to John Carmack, and the premiere of Doctor Who: Edge of Time.
Our Rigorous Judging Process
Our judging panel consists of over 70 industry-leading experts from around the world, including academics, journalists, creative directors, and C-Suite executives. Each entry is evaluated by specialists in their respective fields.
Global Reach
We accept entries from companies and individuals worldwide, celebrating the global innovation happening across virtual, augmented, and mixed reality technologies. Our awards recognize excellence regardless of geography.
VR Awards 2019
Monday, 11 November 2019
London, United Kingdom
Quick Navigation
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VR Hardware of the Year
Awarded to companies producing outstanding and impactful manufactured technology such as head mounted displays or accessory devices year on year.
Finalists
Quest
Oculus / Meta
Reverb VR Headset
HP
Rift S
Oculus
Teslasuit
VR Electronics
Vive Pro Eye
HTC
XTAL 5K HMD
VRgineers
VR Game of the Year
Focusing on the use of Virtual Reality within games is the VR game of the year award. This combines the ingenuity and creativity that it takes to make a successful game along with the innovative use of movement that makes an experience worth while.
Finalists
A Fisherman’s Tale
Innerspace VR / ARTE France
Angry Birds VR: Isle of Pigs
Resolution Games
ASTRO BOT Rescue Mission
JAPAN Studio & ASOBI Team
Blood & Truth
Sony London Studio
CREED: Rise to Glory™
Survios
Falcon Age
Outerloop Games
Firewall Zero Hour
First Contact Entertainment
FREEDIVER: Triton Down
Archiact
Hellblade: Senua’s Sacrifice VR Edition
Ninja Theory
PROZE: Enlightenment
SignSine
Shadow Point
Coatsink
Transpose
Secret Location
Vacation Simulator
Owlchemy Labs
VR Experience of the Year
Experiences are what makes Virtual Reality come to life. VR experience of the year is awarded to companies that produce and execute a truly outstanding, quality experience which has resulted in positive user feedback.
Finalists
Awake
Start VR & Animal Logic
Curfew: Join The Race
REWIND & SkyVR
Eleven Eleven
NBC Universal & Digital Domain
The Scream VR
Cinétévé Experience & ARTE France
Vader Immortal: A Star Wars VR Series
ILMxLAB / Oculus Studios
Where Thoughts Go
Lucas Rizzotto
Winner: Wolves in the Walls: It’s All Over
By Fable Studio, Third Rail Projects, Oculus Story Studio
Register InterestFinalists
Aripi
Simpals Studio
Crow: The Legend
Baobab Studios
Cycles
Walt Disney Animation Studios
Grenfell: Our Home
Parable, Channel 4 & 59 Productions
Lucid
Breaking Fourth Limited
the bOnd
Axis Studios
The Great C
Secret Location
Traveling While Black
Felix & Paul Studios
Wolves in the Walls: It’s All Over
Fable Studio, Third Rail Projects, Oculus Story Studio
VR Marketing Campaign of the Year
Virtual Reality gives marketers a new weapon to reach further demographics in increasingly creative ways. Judges look towards marketing campaigns that integrate Virtual Reality within the majority of the project. Particular focus is placed on the originality and creativity behind each marketing campaign.
Winner: Oasis Pocket Adventure: The Infrunite Slide
By Backlight, Orangina Suntory & Marcel
Register InterestFinalists
Ford ‘WheelSwap’ VR
Happy Finish, H+K Strategies & Ford
Ledvizor VR-presentation space
Proektmarketing +1 & Ledvizor
Lone Echo II: Trailer Experience
Ready At Dawn
Oasis Pocket Adventure: The Infrunite Slide
Backlight, Orangina Suntory & Marcel
Porsche “Hall of Legends” VR Experience
UDG Ludwigsburg, Nerdindustries & Porsche
Qualcomm Snapdragon Tech Summit 2018 Invitations
Qualcomm Technologies
S 1000 RR VR
NUMENA & BMW
VR experience for Santos de Cartier launch
LR Studio & Cartier
Rising VR Company of the Year
Without new startups creating innovative solutions and driving forward ambition within the industry, virtual reality would not be where it is today. Commending small businesses with proven business models is VR startup of the year.
Finalists
AtlasV
Enduvo
Fable Studio
Fable Studio
HOLOGATE
Immotion
KageNova
Lume
Maze Theory
Periscape VR
Outstanding VR Company of the Year
Virtual Reality is a constantly evolving landscape that requires innovative thought leaders to pave the way by leading by example through first-to-market developments. Additional points are given to companies that place focus on their company culture and policies along with how sustainable their practices are.
Finalists
AmazeVR
Avantis Systems
BackLight
Ballast Technologies
Emblematic Group
Emblematic Group
Fundamental Surgery
Make Real
Spinview
VR Education and Training Solution of the Year
Awarded to companies or individuals who have demonstrated practical and innovative uses of VR in education and training. This applies to any industry that has used VR to aid in experiences, videos, games and more (providing it has a positive educational use).
Finalists
BODYSWAPS®
Somewhere Else
Breaking Boundaries in Science
Filament Games
ClassVR
Avantis Systems
DHL: Gamification of the Cargo Loading VR Training Process
Immerse & DHL
Exoplanet Explorers 2
Engine House VFX
IsReality (Isbank)
Isbank
Mighty Masters
MOYOSA Media
Training: Replace low voltage fuses without life-threatening risks
Nanopixel & Fluvius
Virtual Training Ship Simulation (VTS)
Orka Informatics
Working at Height
Vodafone, Make Real
VR Healthcare Solution of the Year
VR Healthcare of the Year recognises projects that are changing the landscape of healthcare industries for good, awarding both B2B and B2C solutions that can demonstrate a clear impact and understanding of the market.
Finalists
Augmented Baseplate Shoulder Simulation & Patient Specific Planning
Precision OS Technology
Fear of Heights (clinical acrophobia).
Oxford VR
Fundamental Surgery
Fundamental Surgery
GE Healthcare: Increasing training opportunities for radiographers through VR
Immerse
Oxford Medical Simulation
Oxford Medical Simulation
VR for Psychosis Research and Treatment
Virtualware & King’s College London
VR Location-Based Entertainment of the Year
Out-of-Home VR Entertainment brings a new level of immersion to theme parks, cinemas, attractions, museums and more. Nominees for this award have researched, implemented and carried out a truly outstanding, quality experience which has resulted in a high level of user satisfaction.
Finalists
Arizona Sunshine LBVR
Vertigo Games & Jaywalkers Interactive
Beyond Medusa’s Gate
Ubisoft Blue Byte
Chained: A Victorian Nightmare
MWM Immersive
Curse of the Lost Pearl: A Magic Projector Adventure
Dreamscape Immersive
FaBIOS Fantastic Fun Factory
Holocafe
Golem VR
DIVR
HUXLEY 2 – THE ADVENTURE BEGINS
EXIT Adventures
Ralph Breaks VR
ILMxLAB & The VOID
Sol Raiders
Zero Latency
TOYLAND : CRAZY MONKEY
Ymagis & Backlight Studio
VRSlide
Ballast Technologies & Wiegand.Maelzer
War Remains
MWM Immersive & Flight School Studio
VR Enterprise Solution of the Year
VR Enterprise Solution of the Year specifically rewards projects that satisfy the needs of an organisation rather than individual users. Such organisations include businesses, schools, interest-based user groups, clubs, charities, and governments.
Finalists
Athena
Goodpatch
Autodesk VRED – VR Collaboration
Autodesk
Lloyds Resilience & Vitality
Make Real & Lloyds Banking Group
MixCast VR Marketing System
Blueprint Reality
VIROO: Virtualware Immersive Room
Virtualware
VR Command Center
Elara Systems
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