2020 Winners & Finalists

2020 Award-Worthy Individuals and Finalists

The Accenture VR Lifetime Achievement Award


Dr Jacqueline Ford Morie


Supported by:

VR Social Influencer Award

Winner: ThrillSeeker

VR Social Influencer is awarded to individuals producing quality virtual reality content – no matter the medium, size, or purpose. Finalists for this category can only be nominated directly by the Academy.

Winners are chosen by a mixture of our expert judging panel and public voting.


  • ThrillSeeker
  • Nathie
  • Eric for President
  • Cas and Chary VR
  • Virtual Reality Oasis
  • Kent Bye

VR Hardware of the Year

Winner: Index by Valve

VR Hardware of the Year is awarded to companies producing outstanding and impactful manufactured technology year on year.


  • Pimax – Artisan
  • Valve – Index
  • Oculus – Rift S
  • Varjo – VR – 2
  • VRGineers, Inc. – XTAL – 8K

VR Game of the Year

Winner: Half-Life: Alyx by Valve

Focusing on the use of Virtual Reality within games is the VR game of the year award. This combines the ingenuity and creativity that it takes to make a successful game along with the innovative use of movement that makes an experience worth while.


  • Sanzaru Games – Asgard’s Wrath
  • Stress Level Zero – Boneworks
  • Cortopia Studios – Down the Rabbit Hole
  • Valve – Half-Life: Alyx
  • nDreams – Phantom: Covert Ops
  • Cloudhead Games – Pistol Whip
  • Insomniac Games – Stormland
  • Kluge Interactive – Synth Riders
  • Fast Travel Games – The Curious Tale of the Stolen Pets
  • Fireproof Studios Ltd – The Room VR: A Dark Matter
  • Skydance Interactive – The Walking Dead: Saints & Sinners
  • Schell Games – Until You Fall

VR Experience of the Year

Winner: The Under Presents by Tender Claws

Experiences are what makes Virtual Reality come to life. VR experience of the year is awarded to companies that produce and execute a truly outstanding, quality experience which has resulted in positive user feedback.


  • Accenture & the National Theatre – All Kinds of Limbo
  • Dimension – Britannia VR: Out of Your Mind
  • Magnopus – Elixir
  • Picture This Productions – Fly
  • Funktronic Labs – Fujii
  • Force Field Entertainment – National Geographic Explore VR
  • Atlas V – The Dawn of Art
  • Tender Claws – The Under Presents
  • Zenart VR – Zen Universe

VR Film of the Year

Winner: Myth: A Frozen Tale by Walt Disney Animation

Working to create an immersive, spatial and original VR media is very new territory for most designers and cinematographers. All nominations must substantially feature virtual reality within their media and work to create a comfortable and enjoyable experience for the viewer. Additional attention is given to the use of positioning and movement within the media. Can include short film, interactive pieces and design work within VR.


  • Felix & Paul Studios – Alegría – A Spark of Light

  • Fabio Rychter & Amir Admoni – Gravity VR

  • Samantha Quick – Lutaw

  • Walt Disney Animation Studios – Myth: A Frozen Tale

  • Enrique Agudo – The Pantheon of Queer Mythology

VR Marketing of the Year

Winner: Virtual Market 4 by HIKKY Co., LTD.

Virtual Reality gives marketers a new weapon to reach further demographics in increasingly creative ways. Judges look towards marketing campaigns that integrate Virtual Reality within the majority of the project. Particular focus is placed on the originality and creativity behind each marketing campaign.


  • Khora – 360° VR Space Safari

  • Glassworks Barcelona – Audi e-tron Room: The Future Paradox

  • Imagination – Land Rover Defender VR Experience

  • ICEF – LONDONIST Student Accommodation Agency

  • EAB – This is USAFA

  • HIKKY CO., LTD. – Virtual Market 4

  • MALVI – VR Accommodation Experience

Rising VR Company of the Year

Winner: Klip VR Immersive Technologies Pvt. Ltd.

Without new startups creating innovative solutions and driving forward ambition within the industry, virtual reality would not be where it is today. Commending small businesses with proven business models is VR startup of the year.


  • Cybershoes GmbH

  • Emperia

  • Evernever Games

  • Klip VR Immersive Technologies Pvt. Ltd.

  • VR Inn

This year’s show was in VR Chat!

Did you miss the show? Watch the pre-stream and ceremony show to catchup with the latest!

Innovative VR Company of the Year

Winner: Qualcomm

Virtual Reality is a constantly evolving landscape that requires innovative thought leaders to pave the way by leading by example through first-to-market developments. Additional points are given to companies that place focus on their company culture and policies along with how sustainable their practices are.


  • Ballast Technologies

  • Cleanbox Technology

  • EVA Esports Virtual Arenas

  • Kagenova

  • Orka

  • Qualcomm

  • Skydance Interactive

  • VISBIT Inc

VR Education and Training of the Year

Winner: MEL Chemistry VR by MEL Science

Awarded to companies or individuals who have demonstrated practical and innovative uses of VR in education and training. This applies to any industry that has used VR to aid in experiences, videos, games and more (providing it has a positive educational use).


  • VirtualSpeech – Collaborative Soft Skills Training in VR

  • Orka – DHL SLAM

  • GE Hitachi Nuclear Energy International LTD – Large-Scale Multi-user Fuel Movement VR Training Simulator

  • ITI – ITI VR Construction Hazard ID

  • Make Real & Lloyds Banking Group – Relationship Management

  • TANTRUM Lab – McDonald’s Hospitality Training

  • MEL Science – MEL Chemistry VR

  • Accenture – Police Stop and Search VR Training

  • TAFE NSW – VR in Vocational Education & Training: Evaluating Effectiveness & Efficacy

VR Healthcare of the Year

Winner: Fundamental Surgery @HomeVR modality by FundamentalVR

VR Healthcare of the Year recognises projects that are changing the landscape of healthcare industries for good, awarding both B2B and B2C solutions that can demonstrate a clear impact and understanding of the market.


  • FundamentalVR – Fundamental Surgery @HomeVR modality
  • Sector 5 Digital – Galderma Interactive Anatomy (GIA) VR
  • Health Scholars – Health Scholars ACLS VR Simulation Trainings
  • Make Real & NHS – Blood Identification VR
  • Oxford Medical Simulation – OMS: Interprofessional
  • Conquer Experience – PeriopSim
  • Oxford VR – Social Engagement
  • Exonicus – Trauma Simulator

Out-of-Home VR Entertainment of the Year

Winner: Avengers: Damage Control by ILMxLAB & The VOID

Out-of-Home VR Entertainment brings a new level of immersion to theme parks, cinemas, attractions, museums and more. Nominees for this award have researched, implemented and carried out a truly outstanding, quality experience which has resulted in a high level of user satisfaction.



  • ILMxLAB & The VOID – Avengers: Damage Control

  • SOMNIACs – Birdly® – Paradise Lost

  • Ballast Technologies Inc. & SubSea Systems – DIVR+

  • Vertigo Arcades & CrazyBunch – Ghost Patrol VR


  • The VOID – Jumanji: Reverse the Curse

  • The Dream Corporation – OTHERWORLD

  • Frontgrid – ParadropVR™ City Flyer

  • Wevr – TheBlu: Deep Rescue

  • REWIND & Holoride – Universal Monsters Presents: Bride of Frankenstein holoride

VR Social Impact Award

Winner: Alcove by AARP Innovation Labs

Some projects may have smaller budgets, however, that doesn’t stop them from making a significant social impact on the world around them.

The VR Awards Social Impact Award is given to companies or individuals that produce and execute either an experience, product and or service which has resulted in positively impacting a cause for social good.


  • AARP Innovation Labs – Alcove


  • RT – Lessons of Auschwitz: VR tribute by school students

  • East City Films & Chartered Society of Physiotherapy – Some Inattention On The Left

Supported by:

The GRID Factory

VR Enterprise Solution of the Year

Winner: BRP-Rotax VR Job Assessment by MEDIASQUAD GmbH

VR Enterprise Solution of the Year specifically rewards projects that satisfy the needs of an organisation rather than individual users. Such organisations include businesses, schools, interest-based user groups, clubs, charities, and governments.


  • Neutral Digital – British Airways First Class VR

  • MEDIASQUAD GmbH – BRP-Rotax VR Job Assessment

  • Enduvo – Enduvo 1.0

  • Accenture – Immersive Collaboration Platform (ICP)

  • Vrgineers, Inc. – US Airforce Flight Simulator

  • Immerse – Virtual Enterprise Platform

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