Winners & Finalists 2021
Celebrating excellence in XR innovation across all categories
About the 2021 Finalists & Winners
In true VR Awards style, we chose not to accept the physical boundaries bestowed on us when it came to awarding our Accenture VR Lifetime Achievement Award recipient. We holoported Tom Furness into our ceremony world, wherin he delivered a speech to the gathered virtual audience.
Our Rigorous Judging Process
Our judging panel consists of over 70 industry-leading experts from around the world, including academics, journalists, creative directors, and C-Suite executives. Each entry is evaluated by specialists in their respective fields.
Global Reach
We accept entries from companies and individuals worldwide, celebrating the global innovation happening across virtual, augmented, and mixed reality technologies. Our awards recognize excellence regardless of geography.
VR Awards 2021
Thursday, 18 November 2021
Virtual (Covid)
Quick Navigation
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VR Hardware of the Year
Awarded to companies producing outstanding and impactful manufactured technology such as head mounted displays or accessory devices year on year.
Finalists
HP Reverb G2 Omnicept Edition
HP
Oculus Quest 2
Pico Neo 3 Pro
Pico Interactive Europe SL
VIVE Focus 3
HTC
XR-3
Varjo
XTAL Mixed Reality Module
Vrgineers
VR Game of the Year
Focusing on the use of Virtual Reality within games is the VR game of the year award. This combines the ingenuity and creativity that it takes to make a successful game along with the innovative use of movement that makes an experience worth while.
Finalists
ALTDEUS: Beyond Chronos
MyDearest
Demeo
Resolution Games
DOOM 3: VR Edition
Archiact
Gnomes & Goblins
Wevr
Horror Bar VR
VR Factory Games
Maskmaker
MWM Interactive
Ragnaröck
Wanadev
Smash Drums
PotamWorks SAS
Star Wars: Squadrons
Electronic Arts Inc.
Star Wars/ Tales from the Galaxy’s Edge
ILMxLAB
STRIDE
Joy Way
Zombieland VR: Headshot Fever
XR Games
VR Content Creator of the Year Award
VR Content Creator of the Year is awarded to individuals producing quality virtual reality content – no matter the medium, size, or purpose. Finalists for this category can only be nominated directly by the Academy.
Finalists
April Speight
Between Realites VR Podcast
Cas and Chary VR
Nathie
PHIA
Thrill Seeker
ThrillSeeker
Tyriel Wood
VR Experience of the Year
Experiences are what makes Virtual Reality come to life. VR experience of the year is awarded to companies that produce and execute a truly outstanding, quality experience which has resulted in positive user feedback.
Finalists
BRCvr
Big Rock Creative
Future Static
4DR Studios & Coloray
Getting Lost With Luke In Nature
Lost Eagle Studios
Kusunda VR
Nowheremedia
Launch First Performing AI DJ
SENSORIUM
Madrid Noir
ATLAS V & NO GHOST
The Book of Distance
National Film Board of Canada
The Passengers
Couzin Films & Les Produits Frais
Finalists
Agence
Transitional Forms and National Film Board of Canada
Micro Monsters with David Attenborough
Alchemy Immersive
Paper Birds
3DAR
Strands of mind
Diversion cinema
Symphony
“La Caixa” Foundation
To Miss The Ending
idontloveyouanymore
VR Marketing Campaign of the Year
Virtual Reality gives marketers a new weapon to reach further demographics in increasingly creative ways. Judges look towards marketing campaigns that integrate Virtual Reality within the majority of the project. Particular focus is placed on the originality and creativity behind each marketing campaign.
Finalists
D-Wave Advantage Showcase
Accenture
Shibuya Virtual Halloween
Geometry Ogilvy Japan
The Emirates VR Experience
Emirates & Renacen Sistemas SL
Virtual Market 5
HIKKY Co., Ltd.
VR Boatshow: TOYOTA Marine WORLD
HIKKY Co., Ltd.
Vraum – Car configuration app
IMMERSIVECAST
Rising VR Company of the Year
Without new startups creating innovative solutions and driving forward ambition within the industry, virtual reality would not be where it is today. Commending small businesses with proven business models is VR startup of the year.
Finalists
Emperia
EVOKE Studios
Lost Horizon
triple A code GmbH
Unlocked Reality
Outstanding VR Company of the Year
Virtual Reality is a constantly evolving landscape that requires innovative thought leaders to pave the way by leading by example through first-to-market developments. Additional points are given to companies that place focus on their company culture and policies along with how sustainable their practices are.
Finalists
Cleanbox Technology
DARK BAY GmbH
eyeora VR
InnerspaceVR
Resolution Games
SENSORIUM
Virtualware
Yarn Corporation
VR Education and Training Solution of the Year
Awarded to companies or individuals who have demonstrated practical and innovative uses of VR in education and training. This applies to any industry that has used VR to aid in experiences, videos, games and more (providing it has a positive educational use).
Finalists
DHL Reach Truck Simulator
Orka
Forum VR-Artists of OZ
StudioCOIN
Make Real & Severn Trent – Coaching VR
Make Real Ltd
NEWVIEW SCHOOL
PsychIc VR Lab Co. Ltd
Project Origami: “The Magic of Flight”
Haggai Goldfarb Consulting
Vale VR
NORCAT
Virtual Air condition Installation
Techno Brave Asia Ltd. & Eminent Air (Thailand) Co., Ltd.
Virtual Reality training for container glass manufacturers
VR Inn
VR Plant Journey
Breakpoint One GmbH
VR Healthcare Solution of the Year
VR Healthcare of the Year recognises projects that are changing the landscape of healthcare industries for good, awarding both B2B and B2C solutions that can demonstrate a clear impact and understanding of the market.
Finalists
B. Braun SSI Pathway VR
NUMENA GmbH
Cinematic VR Surgical Training Platform
Osso VR
Daily- act software: VR serious game for the evaluation and rehabilitation of the neuropsychological patients
Nicolò Zago
Elsevier Simulation Learning System (SLS) VR Curriculum
SimX, Inc.
Make Real & NHS Blood and Transplant – Aseptic Technique VR
Make Real Ltd
Saving Kids’ Lives: VR Training for Pediatric Emergencies
Health Scholars
See again! – FundamentalVR partnership with Novartis, delivering groundbreaking Ocular Gene Therapy VR Simulation
FundamentalVR
Smell Revived
BroadAR
The Challenge Project
Khora
VR Location-Based Entertainment of the Year
Out-of-Home VR Entertainment brings a new level of immersion to theme parks, cinemas, attractions, museums and more. Nominees for this award have researched, implemented and carried out a truly outstanding, quality experience which has resulted in a high level of user satisfaction.
Finalists
Blasters of the Universe: Infinity Forever
Secret Location
Current, Rising
Figment Productions Ltd.
Icecube Protocol
Backlight Studio
Incarna Adventure
INCARNA STUDIOS
Meet the Dinosaurs
DIVR Labs
meetspaceVR: We blow minds!
meetspaceVR
Paranormal Pest Patrol
Secret Location
Prince of Persia: The Dagger of Time
Ubisoft Düsseldorf
VR Enterprise Solution of the Year
VR Enterprise Solution of the Year specifically rewards projects that satisfy the needs of an organisation rather than individual users. Such organisations include businesses, schools, interest-based user groups, clubs, charities, and governments.
Finalists
Arthur
Arthur
Hyperbat – World’s First VR Design Review over 5G
Masters of Pie
Skill Shield – Make Real and Keltbray
Make Real Ltd
Stipple
Light&Shadows
The VQecosystem: Transforming building and infrastructure data into visual intelligence for all
Spinview
TM One XR City: Immersive Opportunities
Entropia sdn. Bhd
Virtual Shipyard – Strathclyde University Department of NAOME
Orka
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