Winners & Finalists 2017
Celebrating excellence in XR innovation across all categories
About the 2017 Finalists & Winners
2017 saw 12 award-worthy winners take to the stage to accept their trophies and give short but inspirational acceptance speeches. Most notably, both Google & Oculus went home with not one, but two awards.
Our Rigorous Judging Process
Our judging panel consists of over 70 industry-leading experts from around the world, including academics, journalists, creative directors, and C-Suite executives. Each entry is evaluated by specialists in their respective fields.
Global Reach
We accept entries from companies and individuals worldwide, celebrating the global innovation happening across virtual, augmented, and mixed reality technologies. Our awards recognize excellence regardless of geography.
VR Awards 2017
Monday, 9 October 2017
London, United Kingdom
Quick Navigation
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VR Hardware of the Year
Awarded to companies producing outstanding and impactful manufactured technology such as head mounted displays or accessory devices year on year.
Finalists
Birdly
Somniacs
Hardlight Suit
NullSpace VR
Leap Motion
Leap Motion
Touch
Oculus
Ultrahaptics
Ultrahaptics
VR Game of the Year
Focusing on the use of Virtual Reality within games is the VR game of the year award. This combines the ingenuity and creativity that it takes to make a successful game along with the innovative use of movement that makes an experience worth while.
Finalists
Arizona Sunshine
Vertigo Games & Jaywalkers Interactive
Audioshield
Dylan Fitterer
Battlezone
Rebellion
Keep Talking and Nobody Explodes
Steel Crate Games
Leap Motion
Epic Games
Lone Echo
Ready At Dawn
Lucky’s Tale
Playful
Raw Data
Survios
Rick and Morty: Virtual Rick-ality
Owlchemy Labs & Adult Swim Games
SUPERHOT VR
SUPERHOT Team
Virtual Virtual Reality
Tender Claws
VR Experience of the Year
Experiences are what makes Virtual Reality come to life. VR experience of the year is awarded to companies that produce and execute a truly outstanding, quality experience which has resulted in positive user feedback.
Finalists
Google Earth VR
Home – A VR Spacewalk
BBC & REWIND
Horizons VR
Horizons Studio
Mission:ISS
Magnopus
Rec Room
Against Gravity
Richie’s Plank Experience
Toast
theBlu
WEVR
Tilt Brush
Finalists
‘The Mummy’ Zero Gravity Stunt VR Experience
5th Wall
Allumette
Penrose Studios
INVASION!
Baobab Studios
KOBOLD VR
Anotherworld VR
Separate Silences
Hver Sin Stilhed
Tabel
VR Marketing Campaign of the Year
Virtual Reality gives marketers a new weapon to reach further demographics in increasingly creative ways. Judges look towards marketing campaigns that integrate Virtual Reality within the majority of the project. Particular focus is placed on the originality and creativity behind each marketing campaign.
Finalists
ABC – ‘Catch Jack’ Time After Time
Pebble Studios
Alien: Covenant In Utero | A Virtual Reality Experience
RSA VR
Capital Creates Change
Infinite360
Fantastic Beasts and Where to Find Them: VR
Framestore
Ford F-150 Raptor: Born to Baja
Ford Motor Company / GTB Agency
IKEA VR
IKEA
Jaguar Electrifies – The Future Is Now
Imagination & REWIND
Mission:ISS
Magnopus
The Chainsmokers: Paris VR
Kuju
UNICEF 360°
Idea Studio
Virtual Explorer
Greenpeace
Rising VR Company of the Year
Without new startups creating innovative solutions and driving forward ambition within the industry, virtual reality would not be where it is today. Commending small businesses with proven business models is VR startup of the year.
Finalists
Cerevrum Inc.
Inception VR
LiveLike
LiveLike
MANDT VR
MetaVRse
Outstanding VR Company of the Year
Virtual Reality is a constantly evolving landscape that requires innovative thought leaders to pave the way by leading by example through first-to-market developments. Additional points are given to companies that place focus on their company culture and policies along with how sustainable their practices are.
Finalists
G’Audio Lab
G’Audio Lab
Globacore
Jaunt VR
Merge VR
Technicolor Experience Center
Zero Latency
VR Education and Training Solution of the Year
Awarded to companies or individuals who have demonstrated practical and innovative uses of VR in education and training. This applies to any industry that has used VR to aid in experiences, videos, games and more (providing it has a positive educational use).
Finalists
Boulevard
Boulevard Arts, Inc.
EDF Energy “Reactor Builder’
Make Real
ITI Crane Simulator
Industrial Training International
PROCAT
Make Real
Skill Hub VR
Cerevrum Inc.
Space Descent VR with Tim Peake
Alchemy VR
VF4-360
Leicester Fire and Rescue Service
Virtual Reality Educational Experiences
Unimersiv
VirtualSpeech
VirtualSpeech
VR Healthcare Solution of the Year
VR Healthcare of the Year recognises projects that are changing the landscape of healthcare industries for good, awarding both B2B and B2C solutions that can demonstrate a clear impact and understanding of the market.
Finalists
ImmersiCare
Tribemix
Osso VR
Osso VR
Vivid Vision
Vivid Vision
VRSIMS
AiSolve
VR Location-Based Entertainment of the Year
Out-of-Home VR Entertainment brings a new level of immersion to theme parks, cinemas, attractions, museums and more. Nominees for this award have researched, implemented and carried out a truly outstanding, quality experience which has resulted in a high level of user satisfaction.
Finalists
Derren Brown’s Ghost Train
Thorpe Park Merlin Entertainment
Ghostbusters: Dimension
The VOID
Magic Butterfly
REWIND & Welsh National Opera
The Repository
Universal Parks & Resorts
Zero Latency
Zero Latency
VR Headset of the Year
VR headset of the year is awarded to companies producing outstanding Virtual Reality headsets year on year. Emphasis is placed on a headsets design, feel, functions and features. This award is given only to Virtual Reality headsets, not augmented reality headsets.
Finalists
Daydream View
GearVR
Samsung
Goggles
Merge VR
OSVR
Razer
PlayStation VR
Sony
Rift
Oculus
StarVR
Starbreeze
V2
Homido
Vive
HTC
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