Winners & Finalists 2022
Celebrating excellence in XR innovation across all categories
About the 2022 Finalists & Winners
With interest in our live return at an all time high for the 6th year anniversary of the VR Awards, there could of course only be a total of 13 winners and 1 Accenture VR Lifetime Achievement Award recipient. Most winners took the stage on the night to accept their trophies, with others calling in from further afield with creative, special messages!
Our Rigorous Judging Process
Our judging panel consists of over 70 industry-leading experts from around the world, including academics, journalists, creative directors, and C-Suite executives. Each entry is evaluated by specialists in their respective fields.
Global Reach
We accept entries from companies and individuals worldwide, celebrating the global innovation happening across virtual, augmented, and mixed reality technologies. Our awards recognize excellence regardless of geography.
VR Awards 2022
Thursday, 1 December 2022
Rotterdam, Netherlands
Quick Navigation
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VR Hardware of the Year
Awarded to companies producing outstanding and impactful manufactured technology such as head mounted displays or accessory devices year on year.
Finalists
Emerge Wave-1
Emerge Inc
Maestro DK3
Contact CI
Pico Neo3 Link
Pico
Varjo Aero
Varjo
VIVE Flow
Vive
XTAL™ 3 Mixed Reality
Vrgineers Inc.
VR Game of the Year
Focusing on the use of Virtual Reality within games is the VR game of the year award. This combines the ingenuity and creativity that it takes to make a successful game along with the innovative use of movement that makes an experience worth while.
Finalists
After the Fall
Vertigo Games
Cities: VR
Fast Travel Games AB
Finger Gun
Miru Studio
Garden of the Sea
Neat Corp
I Expect You To Die 2: The Spy And The Liar
Schell Games
Lone Echo II
Ready at Dawn / Meta
Moss: Book II
POLYARC GAMES
Resident Evil 4
Meta / Capcom / Armature Studios
Star Wars: Tales from the Galaxy’s Edge – Last Call
ILMxLAB
The Tale of Onogoro
AMATA K.K.
VAIL VR
AEXLAB
Wanderer
Mighty Eyes
Zenith: The Last City
Ramen VR
VR Content Creator of the Year Award
VR Content Creator of the Year is awarded to individuals producing quality virtual reality content – no matter the medium, size, or purpose. Finalists for this category can only be nominated directly by the Academy.
Finalists
Between Realities (duo of Alex_VR and Skeeva)
Cas and Chary VR
Gamertag VR
Habie147
KarenXCheng
Nathie
Naysy
PHIA
ThrillSeeker
Voice of VR Podcast
Kent Bye
VR Experience of the Year
Experiences are what makes Virtual Reality come to life. VR experience of the year is awarded to companies that produce and execute a truly outstanding, quality experience which has resulted in positive user feedback.
Finalists
Le Bal de Paris de Blanca Li
Film Addict
Lost Recipes
Schell Games
MYRIAD. Where we connect. | VR Experience
Interactive Media Foundation
On The Morning You Wake (To the End of the World)
Meta, ARTE France, BFI; Archer’s Mark, Atlas V
Out-of-This-World Experiences
SENSORIUM
Post Malone’s Twelve Carat Toothache: A VR Experience
Meta Platforms Inc.
The MetaMovie Presents: Alien Rescue
The MetaMovie
Virtuoso
Really Interactive
VR Vision Board
YORD/LifeboardVR
Wamdah | Journey to the future
Hakawati Studio
Finalists
Atlas V, Arte France, BBC, Serendipity, PTS Taiwan, Wild Fang Films,
David Attenborough’s First Life
Alchemy Immersive
Diagnosia
Fluffy Cactus
Experience Yosemite
CityLights
Kingdom of Plants with David Attenborough
Alchemy Immersive
Lustration
New Canvas
Missing Pictures
GIIOI
Namoo
Baobab Studios
Samsara
Virtual and Physical Media Integration Association of Taiwan
Surviving 9/11
TARGO
The Choice
Infinite Frame Media
VR Marketing Campaign of the Year
Virtual Reality gives marketers a new weapon to reach further demographics in increasingly creative ways. Judges look towards marketing campaigns that integrate Virtual Reality within the majority of the project. Particular focus is placed on the originality and creativity behind each marketing campaign.
Finalists
Arksen 85 Digital Twin
canVERSE
Milwaukee HUB
Milwaukee
Project: Gathering
MyDearest, Inc.
The Wonder of You
Philips
XQ Avatar for Porsche
NEKONATA XR TECHNOLOGIES GMBH
Rising VR Company of the Year
Without new startups creating innovative solutions and driving forward ambition within the industry, virtual reality would not be where it is today. Commending small businesses with proven business models is VR startup of the year.
Finalists
Anotherway
Born Studios Limited
GeniusX Inc.
Mayland Labs
VR Future
Outstanding VR Company of the Year
Virtual Reality is a constantly evolving landscape that requires innovative thought leaders to pave the way by leading by example through first-to-market developments. Additional points are given to companies that place focus on their company culture and policies along with how sustainable their practices are.
Finalists
Andromeda Entertainment
ARuVR Ltd
Emerge
FundamentalVR
Future House Studios
Immerse
Magos
nDreams
NXRT
Owlchemy Labs
Rezzil
Sensorium
The Edge VR
VR Education and Training Solution of the Year
Awarded to companies or individuals who have demonstrated practical and innovative uses of VR in education and training. This applies to any industry that has used VR to aid in experiences, videos, games and more (providing it has a positive educational use).
Finalists
Avantis World
Avantis Systems
BRP-Rotax VR Safety Training
MEDIASQUAD GmbH
Fectar MeetUp – work together in VR and AR – multi-user/multi-device
Fectar
Forklift VR training simulator
Flint Systems
Ladder Safety VR
NextWave Safety Solutions, Inc.
LUDUS GLOBAL: TO INDUSTRY AND BEYOND
Ludus
Make Real Ltd / 55E5 / St James’ Place Wealth Management – Immersive Role Play
Make Real
Refense Advanced Tactical Training Simulator (ATTS)
Refense AG
Rezzil Index 2.0
Rezzil
The KiwiRail Infrastructure Programme
Nexefy Pty Ltd
The leading education metaverse platform
Immerse
VBEE (Virtual Building Element Environment)
Digitalnauts
VR Healthcare Solution of the Year
VR Healthcare of the Year recognises projects that are changing the landscape of healthcare industries for good, awarding both B2B and B2C solutions that can demonstrate a clear impact and understanding of the market.
Finalists
Emergency Medicine Services (EMS) VR Simulation Training
SimX
Ghost VRSE II Surgical Simulation for Spineology’s Optimesh MIS Spinal Implant
Ghost Productions
Osso VR: Virtual Reality Training for Surgical Teams
Osso
RendeverFit™
Rendever
stay.safe MyTraining VR
Fresenius Medical Care
The Forest of Resilience
Born Studios Limited
Versius in VR: A FundamentalVR and CMR collaboration
FundamentalVR
Virtual Reality Training for Doctors Doing Orthopedic Surgery in Low-resource Countries
PrecisionOS Technology
VR Medical
VR Medical
VR Location-Based Entertainment of the Year
Out-of-Home VR Entertainment brings a new level of immersion to theme parks, cinemas, attractions, museums and more. Nominees for this award have researched, implemented and carried out a truly outstanding, quality experience which has resulted in a high level of user satisfaction.
Finalists
Ascenders
BackLight
Battery Powered VR Bumper Cars
SPREE Interactive
Dead Mansion
VIRTUAL ZONE NEXUS SL
Eternal Notre Dame
Emissive / Orange
Gnosis
Museum of Future Experiences
INVASION
VIRTUAL ZONE NEXUS SL
Monster Hunter World: Iceborne XR Walk
Universal Studios Japan, Osaka
Red Bull The Edge Matterhorn VR
Red Bull
The Ecosystem Exploration Craft & Observatory (EECO) Voyager
Red Raion / Loveland Living Planet Aquarium
THE INFINITE
INFINITY Experiences
The Lost Lab
Divr Labs
UNCONTAINED Hyper-Immersive VR™
XR Immersive Tech
VR Enterprise Solution of the Year
VR Enterprise Solution of the Year specifically rewards projects that satisfy the needs of an organisation rather than individual users. Such organisations include businesses, schools, interest-based user groups, clubs, charities, and governments.
Finalists
Contact CI Haptic Integration: US Air Force Lightweight VR Training Simulator
Contact CI
Immerse Marketplace
Immerse
Immersionn
Immersionn
Immersive Design Check (IMDCH)
SEAT S.A. (SEAT & CUPRA)
Make Real Ltd / Tunnelskills / CITB – VR Induction Suite
Make Real Ltd
MOTAR (Member-Operations-Training-Analysis-Reports)
Dynepic
Orchestra 1 – Supply Chain Control Tower of the Future in the Metaverse
Accenture
Project Republic – The Community for Sustainability
Accenture GmbH (together with E.ON SE)
Spinview’s Vision OS for Global Media & Entertainment
Spinview
Spinview’s Vision OS for Transport for LondonWaveFunction, Lda – Metaverse Car Showroom
Spinview
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